Design Processes That Meet Needs

Planning, building, testing and improving a design to solve a real problem.

9 questions, free, marked as you go with a worked explanation on every one.

What this covers

The questions

  1. What is the first thing a designer should do when solving a problem?
  2. Your model bridge collapses when you test it. What should you do next?
  3. Which of these are good reasons to test a design? Select all that apply.
  4. Why do designers often build a simple model, or prototype, first?
  5. A designer must choose materials for an outdoor bench. Which question matters most?
  6. What does it mean to say design is a repeating cycle?
  7. A class designs paper bridges and tests each one by hanging 50 g masses from it until it breaks. Bridge A held 6 masses before breaking and Bridge B held 9. How many more grams did Bridge B hold than Bridge A?
  8. A student has an idea for a new bike rack for the schoolyard and wants a family member to build it exactly as she pictured it. What is the most useful thing for her to hand over?
  9. Use the table. A class is testing paper boat designs before building their final one. Which attempt should they build on for their final design?

Answer these free