Design Processes That Meet Needs
Planning, building, testing and improving a design to solve a real problem.
9 questions, free, marked as you go with a worked explanation on every one.
What this covers
- design cycle
The questions
- What is the first thing a designer should do when solving a problem?
- Your model bridge collapses when you test it. What should you do next?
- Which of these are good reasons to test a design? Select all that apply.
- Why do designers often build a simple model, or prototype, first?
- A designer must choose materials for an outdoor bench. Which question matters most?
- What does it mean to say design is a repeating cycle?
- A class designs paper bridges and tests each one by hanging 50 g masses from it until it breaks. Bridge A held 6 masses before breaking and Bridge B held 9. How many more grams did Bridge B hold than Bridge A?
- A student has an idea for a new bike rack for the schoolyard and wants a family member to build it exactly as she pictured it. What is the most useful thing for her to hand over?
- Use the table. A class is testing paper boat designs before building their final one. Which attempt should they build on for their final design?